Modifiers

+2.5 add_age_manpower
+1250 add_age_sailors
-5% Administrative technology cost
+0.1 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
5% Artillery combat ability
-15% Artillery cost
+1 Attrition for enemies
-75% Autonomy change cooldown
7,5% Cavalry combat ability
-35% Cavalry cost
yes cb_on_primitives
25% Chance of new heir
+0.25 claim_duration
50% Colonial range
+1 Colonists
-33% Construction time
-10% Core-creation cost
-12,5% Development cost
yes development_cost_over_25
+2 Diplomatic relations
+1 Diplomatic reputation
3,5% Discipline
effect
-0.25 expel_minorities_cost
10% Fort defense
10% Galley combat ability
25% Garrison Size
20% Global tariffs
10% Global trade power
+20 global_colonial_growth
10% Goods produced modifier
-50 governing_capacity
10% heavy_ship_power
15% Hostile core-creation cost on us
7,5% Infantry combat ability
-15% Infantry cost
+0.15 Institution spread
-1 Interest per annum
-25% Land attrition
7,5% Land fire damage
25% Land force limit modifier
+1 Leader(s) without upkeep
+5 Liberty desire in subjects
+1 Loot amount
yes May raid coasts
+0.05 Militarization of State
+1 Missionaries
17% Missionary strength
-0.5 missionary_maintenance_cost
+0.05 Monthly Early Prussian Militarized Society
+0.075 Monthly Prussian Militarized Society
+0.1 Monthly Total Prussian Militarized Society
-3% Monthly war exhaustion
22,5% Morale of armies
7,5% Morale of navies
25% National garrison growth
15% National manpower modifier
+2500 National manpower modifier
+1250 National sailors modifier
50% National tax modifier
-2 National unrest
40% Naval force limit modifier
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
35% Production efficiency
25% Razing power gain
yes reduced_dev_malus
50% Reinforce speed
-0.25 reinforce_cost_modifier
-20% Ship costs
12,5% Shock damage
-5% shock_damage_received
-50% State maintenance
+1 Yearly horde unity
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion