Modifiers

+0.05 add_age_authority
+5 add_age_manpower
-15% Advisor costs
-10% Aggressive expansion impact
+0.1 allowed_marine_fraction
12,5% Artillery combat ability
25% Caravan power
22,5% Cavalry combat ability
10% Cavalry to infantry ratio
100% Chance of new heir
-25% Core-creation cost
-10% Development cost
6% Discipline
50% drill_gain_modifier
yes elective_monarchy_add_buff
25% Embargo efficiency
yes extra_navy tradition_light_ships
10% Foreign spy detection
30% Global trade power
15% global_sailors_modifier
+0.25 global_ship_trade_power
7,5% Goods produced modifier
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
-10% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
22,5% Infantry combat ability
15% Land force limit modifier
+1 Legitimacy
-20% light_ship_cost
20% light_ship_power
50% manpower_recovery_speed
+1 Max promoted cultures
+10 Maximum absolutism
+1 Merchants
-7,5% Military technology cost
+1 Missionaries
8% Missionary strength
-0.1 missionary_maintenance_cost
-10% Monthly autonomy change
15% Morale of armies
20% Morale of navies
50% National manpower modifier
+5000 National manpower modifier
30% National tax modifier
+1 National unrest
65% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
25% Privateer efficiency
7,5% Production efficiency
+0.15 reform_progress_growth
20% Reinforce speed
-75% sailor_maintenance_modifer
30% Siege ability
-10% Technology cost
+2 Tolerance of the true Faith
20% Trade efficiency
25% Trade range
25% Trade steering
20% Transport combat ability
-20% Transport cost
+1 Yearly absolutism
+1 Yearly army tradition
50% Yearly harmony increase
+1 Yearly prestige
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

  1. navymanpower_lvl_2
Estates

Casus belli