Modifiers

-0.05 add_age_fire_damage_received
-10% Administrative technology cost
-10% Advisor costs
yes Allows recruitment of explorers & conquistadors
15% Artillery combat ability
30% Cavalry combat ability
-33% Cavalry cost
150% Cavalry flanking ability
50% Cavalry to infantry ratio
yes cb_on_primitives
50% Chance of new heir
70% Colonial range
+1 Colonists
-20% Culture conversion cost
-10% Development cost
+2 Diplomatic relations
+1 Diplomatic reputation
7% Discipline
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
effect
-25% Embracement cost
-0.25 expel_minorities_cost
-20% fire_damage_received
10% Foreign spy detection
20% Global tariffs
+15 global_colonial_growth
-10% global_regiment_recruit_speed
15% global_sailors_modifier
+0.5 global_supply_limit_modifier
17,5% Goods produced modifier
-0.25 harsh_treatment_cost
15% Improve relations
15% Infantry combat ability
0,05% Institution growth
+0.1 Institution spread
-63% Land attrition
+1 Land leader shock
-5% Land maintenance modifier
+1 Leader siege
+2 leader_land_manuever
+1 Legitimacy
25% Local movement speed
10% manpower_recovery_speed
+20 Maximum absolutism
+1 Merchants
+1 Missionaries
12% Missionary strength
3% Missionary strength vs heretics
-0.5 missionary_maintenance_cost
+1 monthly_splendor
25% Morale of armies
+0.5 movement_speed_onto_off_boat_modifier
30% National manpower modifier
15% National tax modifier
-2 National unrest
25% Naval force limit modifier
10% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
100% Prestige from land battles
17,5% Production efficiency
-1 promote_culture_cost
+0.2 reform_progress_growth
15% Religious unity
5% Shock damage
-15% shock_damage_received
30% Siege ability
-15% State maintenance
-10% Technology cost
+2 Tolerance of the true Faith
+1 Yearly army tradition
+0.01 yearly_patriarch_authority
Abilities

Decision

Building

Estates

Casus belli