Modifiers

-0.05 add_age_fire_damage_received
-10% Administrative technology cost
-10% Advisor costs
yes Allows recruitment of explorers & conquistadors
7,5% Artillery combat ability
-10% Build cost
30% Cavalry combat ability
-33% Cavalry cost
150% Cavalry flanking ability
50% Cavalry to infantry ratio
yes cb_on_primitives
100% Chance of new heir
50% Colonial range
+1 Colonists
-20% Culture conversion cost
-20% Development cost
+2 Diplomatic relations
+2 Diplomatic reputation
-10% Diplomatic technology cost
+1 Diplomats
7% Discipline
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
effect
yes elective_monarchy_dip_buff
-0.25 expel_minorities_cost
-20% fire_damage_received
10% Foreign spy detection
20% Global tariffs
+20 global_colonial_growth
-10% global_regiment_recruit_speed
25% global_sailors_modifier
+0.5 global_supply_limit_modifier
17,5% Goods produced modifier
+0.33 governing_capacity_modifier
-7,5% Idea cost
35% Improve relations
15% Infantry combat ability
0,05% Institution growth
+0.15 Institution spread
-48% Land attrition
+1 Land leader shock
-5% Land maintenance modifier
+1 Leader siege
+2 leader_land_manuever
+1 Legitimacy
25% Local movement speed
10% manpower_recovery_speed
+20 Maximum absolutism
+1 Merchants
+1 Missionaries
7% Missionary strength
-0.5 missionary_maintenance_cost
17,5% Morale of armies
+0.5 movement_speed_onto_off_boat_modifier
25% National manpower modifier
-2 National unrest
25% Naval force limit modifier
10% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
100% Prestige from land battles
7,5% Production efficiency
-1 promote_culture_cost
20% Provincial trade power modifier
yes reduced_dev_malus
yes reduced_stab_impacts
+0.2 reform_progress_growth
15% Religious unity
10% Shock damage
-15% shock_damage_received
30% Siege ability
-15% State maintenance
-10% Technology cost
+2 Tolerance of the true Faith
10% Trade efficiency
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly prestige
+0.01 yearly_patriarch_authority
Abilities

Decision

  1. dynastie_promoten
Building

Estates

Casus belli

  1. Dynastic Unification War