Modifiers

+15 accept_vassalization_reasons
+0.05 add_age_authority
-43% Advisor costs
-20% Aggressive expansion impact
yes can_use_all_projects
20% Caravan power
7,5% Cavalry combat ability
10% Cavalry to infantry ratio
125% Chance of new heir
-25% Core-creation cost
-50% Culture conversion cost
-10% Development cost
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
9,5% Discipline
yes elective_monarchy_add_buff
-25% Embracement cost
10% Foreign spy detection
+0.25 global_religious_conversion_resistance
15% global_sailors_modifier
+0.25 global_supply_limit_modifier
10% Goods produced modifier
+0.25 governing_capacity_modifier
-0.25 great_project_upgrade_cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
15% Infantry combat ability
+0.5 innovativeness_gain
0,1% Institution growth
+0.25 Institution spread
15% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
+1 Leader siege
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Legitimacy
+1 Max promoted cultures
+10 Maximum absolutism
-25% Mercenary cost
+1 Merchants
+1 Missionaries
16% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
-5% Monthly war exhaustion
7,5% Morale of armies
40% National manpower modifier
25% National tax modifier
-1 National unrest
15% Naval force limit modifier
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-2% Prestige decay
-25% Reduce inflation cost
+0.33 reform_progress_growth
7,5% Shock damage
-5% shock_damage_received
10% Siege ability
-50% State maintenance
-10% Technology cost
15% Trade efficiency
+1 Yearly absolutism
-0.1 Yearly corruption
+1 Yearly prestige
+2.5 yearly_army_professionalism
-5 Years of separatism
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

Estates

Casus belli