Modifiers

+0.05 add_age_authority
+2.5 add_age_manpower
+1250 add_age_sailors
-10% Advisor costs
+0.1 all_estate_loyalty_equilibrium
yes Allows recruitment of explorers & conquistadors
+1 Attrition for enemies
-50% Autonomy change cooldown
-10% Build cost
-0.25 build_cost_in_subject_nation
yes can_fabricate_for_vassals
yes cb_on_primitives
50% Chance of new heir
50% Colonial range
+1 Colonists
-33% Construction time
-15% Core-creation cost
-20% Cost of reducing war exhaustion
-17,5% Development cost
-0.15 development_cost_modifier
yes development_cost_over_25
+1 Devotion
+1 Diplomats
5% Discipline
effect
25% Embargo efficiency
-0.25 expel_minorities_cost
33% Foreign spy detection
30% Fort defense
+2 free_dip_policy
20% Global tariffs
+20 global_colonial_growth
15% global_sailors_modifier
17,5% Goods produced modifier
-50 governing_capacity
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-22,5% Idea cost
10% Imperial authority growth modifier
+0.05 imperial_authority_value
+0.1 imperial_mandate
25% Improve relations
7,5% Infantry combat ability
+0.25 Institution spread
5% Land force limit modifier
+1 Leader(s) without upkeep
+1 Legitimacy
+10 Liberty desire in subjects
+0.5 Loot amount
+0.05 loyalty_change_on_revoked
+2 Max promoted cultures
+10 Maximum absolutism
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+0.25 Meritocracy
+1 Missionaries
6% Missionary strength
-0.1 missionary_maintenance_cost
-5% Monthly autonomy change
-5% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
20% Morale of armies
10% Morale of navies
yes morale_bonus_5_cultures
-0.075 morale_damage_received
30% National manpower modifier
+2500 National manpower modifier
+1250 National sailors modifier
25% National tax modifier
-2 National unrest
40% Naval force limit modifier
+1 Naval leader maneuver
50% Network construction
yes no_prof_loss_for_mercs
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 power_projection_from_insults
-2% Prestige decay
33% Privateer efficiency
5% Production efficiency
-20% Province war score cost
+0.5 rebel_support_efficiency
+0.5 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
25% Religious unity
+0.5 Republican tradition
-50% State maintenance
-10% Technology cost
+3 Tolerance of heathens
+3 Tolerance of heretics
15% Trade efficiency
+0.015 tribal_development_growth
-0.1 Yearly corruption
25% Yearly harmony increase
+0.5 Yearly horde unity
+0.05 Yearly inflation reduction
+1 Yearly prestige
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

Estates

Casus belli