Modifiers

-53% Advisor costs
+0.5 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
15% Artillery combat ability
10% Cavalry combat ability
yes cb_on_primitives
50% Church power modifier
50% Colonial range
+1 Colonists
-10% Core-creation cost
+2 Diplomatic reputation
8,5% Discipline
-0.5 drill_decay_modifier
25% drill_gain_modifier
effect
25% Embargo efficiency
-0.25 expel_minorities_cost
yes extra_navy tradition_light_ships
50% Female advisor chance
20% Fort defense
20% Global tariffs
10% Global trade power
+20 global_colonial_growth
-10% global_regiment_cost
50% global_sailors_modifier
+0.25 global_ship_trade_power
15% Goods produced modifier
-12,5% Idea cost
10% Infantry combat ability
+0.15 innovativeness_gain
0,1% Institution growth
-10% Land attrition
15% Land force limit modifier
7,5% Land maintenance modifier
+1 Leader(s) without upkeep
-20% light_ship_cost
20% light_ship_power
50% manpower_recovery_speed
-50% Mercenary cost
+1 Merchants
+1 Missionaries
7% Missionary strength
3% Missionary strength vs heretics
-0.5 missionary_maintenance_cost
+1 monarch_admin_power
+6 Monthly fervor
-5% Monthly war exhaustion
20% Morale of navies
50% National manpower modifier
30% National tax modifier
-2 National unrest
75% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
25% Privateer efficiency
30% Production efficiency
-25% Reduce inflation cost
+0.33 reform_progress_growth
-75% sailor_maintenance_modifer
-0.33 same_culture_advisor_cost
25% Siege ability
+0.15 special_unit_forcelimit
-15% Stability cost modifier
-10% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
10% Trade efficiency
25% Trade range
20% Transport combat ability
-20% Transport cost
+1 Yearly prestige
Abilities

Decision

Building

  1. navymanpower_lvl_2
Estates

Casus belli