Modifiers

+3 add_age_forcelimit_land
+20 add_age_forcelimit_naval
+2.5 add_age_manpower
-10% Advisor costs
7,5% Artillery combat ability
-10% Artillery cost
+1 Attrition for enemies
-20% Build cost
-0.25 build_cost_in_subject_nation
7,5% Cavalry combat ability
-0.2 center_of_trade_upgrade_cost
50% Chance of new heir
15% Church power modifier
-25% Construction time
-25% Cost of reducing war exhaustion
-45% Development cost
-0.15 development_cost_modifier
+1 Devotion
+1 Diplomatic relations
3,5% Discipline
-0.25 enforce_religion_cost
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-5% fire_damage_received
20% Foreign spy detection
10% Fort defense
-25% Fort maintenance
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
-10% global_regiment_cost
15% global_sailors_modifier
+0.15 governing_capacity_modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
25% Hostile core-creation cost on us
-10% Idea cost
15% Improve relations
22,5% Infantry combat ability
0,05% Institution growth
+0.1 Institution spread
+0.15 Institution spread in true faith provinces
+3 Land Force limit
10% Land force limit modifier
+1 Land leader fire
-15% Land maintenance modifier
+1 Leader(s) without upkeep
+1 Legitimacy
10% Local movement speed
+0.5 Loot amount
+10 Maximum absolutism
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Missionaries
4% Missionary strength
-0.1 missionary_maintenance_cost
-5% Monthly autonomy change
+1 Monthly fervor
-8% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
27,5% Morale of armies
10% Morale of navies
30% National manpower modifier
+2500 National manpower modifier
5% National tax modifier
-1 National unrest
-25% Naval attrition
+20 Naval force limit
10% Network construction
yes no_prof_loss_for_mercs
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
5% Production efficiency
-20% Province war score cost
5% Recover army morale speed
33% Reinforce speed
-0.15 reinforce_cost_modifier
5% Ship durability
7,5% Shock damage
-5% shock_damage_received
10% Siege ability
-33% State maintenance
-5% Technology cost
5% Trade efficiency
+0.015 tribal_development_growth
-25% Unjustified demands
-0.15 warscore_cost_vs_other_religion
+1 Yearly absolutism
+1 Yearly army tradition
+0.05 Yearly inflation reduction
+1 Yearly papal influence
+1 Yearly prestige
Abilities

  1. Clerical Congress
Decision

  1. konigreich_dec
Building

Estates

  1. Nationalists
Casus belli

  1. cb_herzog