Modifiers

+0.05 add_age_authority
+5 add_age_manpower
-15% Advisor costs
-10% Aggressive expansion impact
+0.1 allowed_marine_fraction
20% Artillery combat ability
25% Caravan power
15% Cavalry combat ability
10% Cavalry to infantry ratio
100% Chance of new heir
20% Colonial range
-25% Core-creation cost
-10% Development cost
6% Discipline
50% drill_gain_modifier
yes elective_monarchy_add_buff
-25% Embracement cost
50% Female advisor chance
10% Foreign spy detection
30% Global trade power
+15 global_colonial_growth
15% global_sailors_modifier
22,5% Goods produced modifier
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
-0.25 harsh_treatment_cost
-10% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
22,5% Infantry combat ability
15% Land force limit modifier
+1 Legitimacy
50% manpower_recovery_speed
+1 Max promoted cultures
+10 Maximum absolutism
+1 Merchants
-7,5% Military technology cost
+1 Missionaries
10% Missionary strength
3% Missionary strength vs heretics
-0.1 missionary_maintenance_cost
+1 monarch_admin_power
-10% Monthly autonomy change
+1 monthly_splendor
15% Morale of armies
50% National manpower modifier
+5000 National manpower modifier
45% National tax modifier
+1 National unrest
15% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
22,5% Production efficiency
20% Reinforce speed
-0.33 same_culture_advisor_cost
30% Siege ability
-5% Technology cost
10% Trade efficiency
25% Trade range
25% Trade steering
+1 Yearly absolutism
+1 Yearly army tradition
50% Yearly harmony increase
+1 Yearly prestige
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

Estates

Casus belli