Modifiers

+5 add_age_manpower
-0.9 admiral_cost
-33% Advisor costs
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
-25% Autonomy change cooldown
-20% Build cost
-0.25 build_cost_in_subject_nation
-10% Development cost
-0.15 development_cost_modifier
+2 Diplomatic reputation
+1 Diplomats
50% drill_gain_modifier
yes extra_navy tradition_heavy_ships
85% global_sailors_modifier
-70% global_ship_recruit_speed
+0.33 governing_capacity_modifier
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
15% Hostile core-creation cost on us
-15% Idea cost
30% Improve relations
+0.15 innovativeness_gain
0,1% Institution growth
+0.15 Institution spread
-1 Interest per annum
+1 Leader(s) without upkeep
50% manpower_recovery_speed
+2 Max promoted cultures
-25% Mercenary cost
-7,5% Military technology cost
+1 Missionaries
4% Missionary strength
-5% Monthly autonomy change
-7,5% Monthly war exhaustion
15% Morale of armies
yes morale_bonus_5_cultures
+5000 National manpower modifier
45% National manpower modifier
15% National tax modifier
-2 National unrest
75% Naval force limit modifier
-0.25 naval_maintenance_modifier
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
5% Production efficiency
20% Provincial trade power modifier
15% Recover navy morale speed
-25% Reduce inflation cost
yes reduced_dev_malus
+0.33 reform_progress_growth
20% Reinforce speed
25% Religious unity
-10% sailor_maintenance_modifer
50% sailors_recovery_speed
15% Ship durability
7,5% Shock damage
10% Siege ability
+1 siege_blockade_progress
+3 Tolerance of heathens
+3 Tolerance of heretics
15% Trade efficiency
-25% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
-0.1 Yearly corruption
25% Yearly harmony increase
+0.05 Yearly inflation reduction
+4 Yearly navy tradition decay
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

  1. navyforcelimit_lvl_2
Estates

Casus belli