Modifiers

+15 accept_vassalization_reasons
+5 add_age_manpower
yes Allows recruitment of explorers & conquistadors
-20% Build cost
-0.25 build_cost_in_subject_nation
yes can_use_all_projects
+1 Colonists
-50% Culture conversion cost
-0.15 development_cost_modifier
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
3,5% Discipline
50% drill_gain_modifier
effect
yes extra_navy tradition_heavy_ships
25% global_sailors_modifier
-20% global_ship_recruit_speed
+0.25 global_supply_limit_modifier
10% Goods produced modifier
-0.25 great_project_upgrade_cost
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
10% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
+1 Leader siege
+1 Leader(s) without upkeep
+1 leader_land_manuever
50% manpower_recovery_speed
+1 Max promoted cultures
+1 max_admiral_fire
+1 max_admiral_maneuver
+1 max_admiral_shock
+5 max_flagships
-7,5% Military technology cost
+1 Missionaries
5% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_diplomatic_power
-5% Monthly autonomy change
22,5% Morale of armies
+5000 National manpower modifier
40% National manpower modifier
5% National tax modifier
-2 National unrest
35% Naval force limit modifier
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
-0.1 naval_morale_damage_received
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
100% Privateer efficiency
5% Production efficiency
15% Recover navy morale speed
+0.33 reform_progress_growth
20% Reinforce speed
+1 Republican tradition
-10% sailor_maintenance_modifer
yes sea_repair
15% Ship durability
-5% shock_damage_received
10% Siege ability
20% Trade efficiency
+1 Yearly army tradition
+0.05 Yearly inflation reduction
+1 Yearly prestige
+2.5 yearly_army_professionalism
-5 Years of separatism
Abilities

Decision

Building

  1. navyforcelimit_lvl_2
Estates

Casus belli