Modifiers

-0.05 add_age_fire_damage_received
+5 add_age_manpower
+2500 add_age_sailors
-5% Administrative technology cost
-20% Advisor costs
-30% Aggressive expansion impact
+0.25 allowed_marine_fraction
-1% Build cost
-0.5 build_cost_in_colo_nation
yes can_fabricate_for_vassals
15% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
25% Chance of new heir
10% Church power modifier
+1 Colonists
-10% Core-creation cost
-25% Culture conversion cost
-10% Development cost
+0.5 Devotion
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
+1 Diplomats
6% Discipline
50% drill_gain_modifier
effect
25% Embargo efficiency
50% Female advisor chance
-5% fire_damage_received
33% Foreign spy detection
10% Fort defense
10% Galley combat ability
20% Global ship repair
25% Global tariffs
-10% global_regiment_recruit_speed
10% global_sailors_modifier
+0.5 global_supply_limit_modifier
20% heavy_ship_power
10% Hostile core-creation cost on us
-17,5% Idea cost
10% Imperial authority growth modifier
15% Infantry combat ability
-0.025/Colonial Inflation reduction
+0.15 Institution spread
-1 Interest per annum
-33% Land attrition
5% Land force limit modifier
+1 Land leader shock
+2 leader_land_manuever
+1 Legitimacy
-50% Liberty desire from subjects development
+10 Liberty desire in subjects
50% manpower_recovery_speed
+1 Max promoted cultures
+1 Meritocracy
-7,5% Military technology cost
+1 Missionaries
8% Missionary strength
-0.5 missionary_maintenance_cost
+0.25 Monthly fervor
22,5% Morale of armies
10% Morale of navies
Nation
+5000 National manpower modifier
35% National manpower modifier
+2500 National sailors modifier
-1 National unrest
50% Naval force limit modifier
50% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
100% Prestige from land battles
33% Privateer efficiency
-10% Province war score cost
+0.5 rebel_support_efficiency
20% Reinforce speed
+25 relation_with_heretics
25% Religious unity
+1 Republican tradition
-25% sailor_maintenance_modifer
5% Shock damage
20% Siege ability
-25% Stability cost modifier
-15% State maintenance
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+1 Tolerance of the true Faith
20% Trade efficiency
-0.25 trade_company_governing_cost
yes Triple manpower increase in religious wars.
-33% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly horde unity
+2 Yearly papal influence
+1 Yearly prestige
Abilities

Decision

Building

  1. navalbase_lvl_1
Estates

Casus belli

  1. Coast Invasion