Modifiers

-25% Advisor costs
-10% Aggressive expansion impact
yes Allows recruitment of explorers & conquistadors
-25% Autonomy change cooldown
-10% Build cost
-0.25 build_cost_in_subject_nation
yes can_fabricate_for_vassals
25% Caravan power
15% Cavalry combat ability
-20% Cavalry cost
10% Cavalry to infantry ratio
yes cb_on_primitives
50% Chance of new heir
+0.25 claim_duration
50% Colonial range
+1 Colonists
-20% Cost of reducing war exhaustion
-0.15 development_cost_modifier
+1 Diplomatic reputation
+1 Diplomats
2,5% Discipline
effect
yes elective_monarchy_add_buff
25% Embargo efficiency
-0.25 expel_minorities_cost
33% Foreign spy detection
20% Global tariffs
20% Global trade power
+20 global_colonial_growth
7,5% Goods produced modifier
+50 governing_capacity
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
15% Hostile core-creation cost on us
-10% Idea cost
+0.1 imperial_mandate
10% Improve relations
-1 Interest per annum
+1 Legitimacy
+10 Liberty desire in subjects
+1 Max promoted cultures
+1 Merchants
+1 Missionaries
6% Missionary strength
-0.1 missionary_maintenance_cost
-15% Monthly autonomy change
5% Morale of armies
10% Morale of navies
10% National manpower modifier
15% National tax modifier
-1 National unrest
25% Naval force limit modifier
+1 Naval leader maneuver
50% Network construction
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
33% Privateer efficiency
5% Production efficiency
25% Razing power gain
+0.5 rebel_support_efficiency
yes reduced_dev_malus
7,5% Shock damage
10% Siege ability
25% Trade efficiency
25% Trade range
25% Trade steering
+1 Yearly absolutism
-0.1 Yearly corruption
50% Yearly harmony increase
+1 Yearly horde unity
+0.05 Yearly inflation reduction
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

Estates

Casus belli