Modifiers

-0.05 add_age_fire_damage_received
-10% Administrative technology cost
-0.9 admiral_cost
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
7,5% Artillery combat ability
-10% Build cost
30% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
+1 Colonists
-20% Culture conversion cost
+0.5 Devotion
+2 Diplomatic reputation
+1 Diplomats
7% Discipline
effect
-5% fire_damage_received
20% Fort defense
-10% global_regiment_recruit_speed
50% global_sailors_modifier
-50% global_ship_recruit_speed
+0.5 global_supply_limit_modifier
7,5% Goods produced modifier
-10% Idea cost
15% Improve relations
7,5% Infantry combat ability
-48% Land attrition
+1 Land leader shock
+2 leader_land_manuever
+1 Legitimacy
-10% Liberty desire from subjects development
+1 Loot amount
yes May raid coasts
+1 Merchants
+1 Missionaries
16% Missionary strength
-0.1 missionary_maintenance_cost
-5% Monthly autonomy change
-2,5% Monthly war exhaustion
30% Morale of armies
7,5% Morale of navies
25% National manpower modifier
-2 National unrest
50% Naval force limit modifier
+1 Naval leader shock
-0.25 naval_maintenance_modifier
yes Permanent casus belli against neighboring heathens and heretics
100% Prestige from land battles
52,5% Production efficiency
+0.15 reform_progress_growth
15% Religious unity
+0.5 Republican tradition
50% sailors_recovery_speed
-20% Ship costs
5% Shock damage
40% Siege ability
+1 siege_blockade_progress
-15% State maintenance
-15% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
-25% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
+0.5 Yearly horde unity
+4 Yearly navy tradition decay
+1 Yearly prestige
+0.01 yearly_patriarch_authority
Abilities

Decision

Building

  1. navyforcelimit_lvl_2
Estates

Casus belli

  1. Coast Invasion