Modifiers

-0.05 add_age_fire_damage_received
-15% Advisor costs
-25% Aggressive expansion impact
7,5% Artillery combat ability
-10% Build cost
30% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
35% Cavalry to infantry ratio
-0.2 center_of_trade_upgrade_cost
50% Chance of new heir
-25% Construction time
-20% Cost of reducing war exhaustion
-20% Development cost
+2 Devotion
7% Discipline
yes elective_monarchy_add_buff
-0.5 enforce_religion_cost
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-5% fire_damage_received
-25% Fort maintenance
+1 free_cardinal
10% Global trade power
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
15% Goods produced modifier
+0.15 governing_capacity_modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
+0.15 harmonization_speed
-20% Idea cost
+0.05 imperial_authority_value
+0.1 imperial_mandate
10% Improve relations
7,5% Infantry combat ability
+0.1 Institution spread in true faith provinces
-1 Interest per annum
+1 Land leader shock
+1 Legitimacy
+5 Liberty desire in subjects
10% Local movement speed
20% manpower_recovery_speed
+1 Max promoted cultures
+1 Merchants
+1 Missionaries
9% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_military_power
-10% Monthly autonomy change
+3 monthly_splendor
12,5% Morale of armies
10% Morale of navies
10% National manpower modifier
30% National tax modifier
-1 National unrest
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
7,5% Production efficiency
5% Shock damage
35% Siege ability
-33% State maintenance
+1 Tolerance of the true Faith
+1 Yearly absolutism
50% Yearly harmony increase
+0.05 Yearly inflation reduction
+3 Yearly papal influence
+1 Yearly prestige
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

Estates

Casus belli