Modifiers

-10% Administrative technology cost
-10% Advisor costs
15% Artillery combat ability
+2 Attrition for enemies
+0.1 backrow_artillery_damage
-10% Build cost
yes can_fabricate_for_vassals
22,5% Cavalry combat ability
10% Cavalry to infantry ratio
10% Church power modifier
+1 Colonists
-45% Culture conversion cost
+0.5 Devotion
+2 Diplomatic reputation
+1 Diplomats
9,5% Discipline
effect
25% Embargo efficiency
33% Foreign spy detection
30% Fort defense
-10% global_regiment_recruit_speed
+0.5 global_supply_limit_modifier
7,5% Goods produced modifier
-10% Idea cost
15% Improve relations
7,5% Infantry combat ability
-33% Land attrition
5% Land fire damage
+1 Land leader fire
+1 Land leader shock
+1 leader_land_manuever
+1 Legitimacy
-10% Liberty desire from subjects development
+10 Liberty desire in subjects
+1 Loot amount
yes May raid coasts
+1 Merchants
+1 Missionaries
16% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
+0.25 Monthly fervor
-2,5% Monthly war exhaustion
22,5% Morale of armies
7,5% Morale of navies
+0.075 morale_damage
10% National manpower modifier
-2 National unrest
+1 Naval leader shock
50% Network construction
yes Permanent casus belli against neighboring heathens and heretics
100% Prestige from land battles
33% Privateer efficiency
42,5% Production efficiency
+0.5 rebel_support_efficiency
+0.15 reform_progress_growth
40% Religious unity
+0.5 Republican tradition
-20% Ship costs
-10% shock_damage_received
40% Siege ability
-25% Stability cost modifier
-15% State maintenance
-10% Technology cost
+2 Tolerance of heathens
+1 Tolerance of heretics
+1 Tolerance of the true Faith
10% Trade efficiency
-25% Unjustified demands
+1 Yearly absolutism
-0.1 Yearly corruption
+1 Yearly horde unity
+2 Yearly papal influence
+1 Yearly prestige
+0.01 yearly_patriarch_authority
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion