Modifiers

-33% Advisor costs
yes Allows recruitment of explorers & conquistadors
-10% Build cost
yes cb_on_primitives
-0.2 center_of_trade_upgrade_cost
50% Chance of new heir
50% Colonial range
+1 Colonists
-25% Construction time
-30% Development cost
+2 Diplomatic relations
+2 Diplomatic reputation
14% Discipline
effect
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-0.25 expel_minorities_cost
-25% Fort maintenance
20% Global tariffs
10% Global trade power
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
+20 global_colonial_growth
-10% global_regiment_recruit_speed
15% global_sailors_modifier
+0.5 global_supply_limit_modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
-5% Idea cost
7,5% Infantry combat ability
+0.15 innovativeness_gain
0,1% Institution growth
+0.1 Institution spread in true faith provinces
-1 Interest per annum
-33% Land attrition
+1 Land leader shock
+1 Leader(s) without upkeep
+2 leader_land_manuever
+1 Legitimacy
+5 Liberty desire in subjects
10% Local movement speed
-25% Mercenary cost
+1 Merchants
+1 Missionaries
7% Missionary strength
-0.25 missionary_maintenance_cost
+1 monarch_diplomatic_power
+6 Monthly fervor
-5% Monthly war exhaustion
15% National manpower modifier
20% National tax modifier
-2 National unrest
25% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
15% Production efficiency
-25% Reduce inflation cost
+0.33 reform_progress_growth
50% Siege ability
-15% Stability cost modifier
-33% State maintenance
-10% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
15% Trade efficiency
25% Trade range
+0.05 Yearly inflation reduction
+1 Yearly prestige
+2.5 yearly_army_professionalism
Abilities

Decision

Building

Estates

Casus belli