Modifiers

+100 add_age_forcelimit_naval
+2.5 add_age_manpower
+2500 add_age_sailors
-20% Advisor costs
+0.1 all_estate_loyalty_equilibrium
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
10% Artillery combat ability
+1 Attrition for enemies
50% Blockade efficiency
yes can_fabricate_for_vassals
17,5% Cavalry combat ability
-20% Cavalry cost
10% Church power modifier
+0.25 claim_duration
+1 Colonists
-25% Culture conversion cost
-5% Development cost
+1 Devotion
+1 Diplomatic reputation
+1 Diplomats
7,5% Discipline
-0.5 drill_decay_modifier
25% drill_gain_modifier
effect
25% Embargo efficiency
yes extra_navy tradition_galley
43% Foreign spy detection
20% Fort defense
+2 free_dip_policy
15% Galley combat ability
-20% Galley cost
20% Global ship repair
35% global_sailors_modifier
10% Goods produced modifier
+50 governing_capacity
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
yes has_galleass
50% heavy_ship_cost
10% heavy_ship_power
-15% Idea cost
10% Imperial authority growth modifier
+0.1 imperial_mandate
15% Improve relations
10% Infantry combat ability
0,05% Institution growth
+0.25 Institution spread
2,5% Land maintenance modifier
+1 Leader(s) without upkeep
+1 Legitimacy
+5 Liberty desire in subjects
+0.5 Loot amount
+0.05 loyalty_change_on_revoked
+1 max_admiral_fire
+1 max_admiral_maneuver
+1 max_admiral_shock
+5 max_flagships
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+0.25 Meritocracy
+1 Missionaries
5% Missionary strength
-0.5 missionary_maintenance_cost
+0.25 Monthly fervor
-5% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
20% Morale of armies
20% Morale of navies
-0.075 morale_damage_received
+2500 National manpower modifier
15% National manpower modifier
+2500 National sailors modifier
-1 National unrest
+100 Naval force limit
25% Naval force limit modifier
+1 Naval leader fire
+1 Naval leader shock
-0.1 naval_morale_damage_received
60% Network construction
yes no_prof_loss_for_mercs
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
+1 power_projection_from_insults
100% Prestige from land battles
133% Privateer efficiency
-20% Province war score cost
25% Razing power gain
+0.5 rebel_support_efficiency
yes reduced_dev_malus
+0.5 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
+1 Republican tradition
-50% sailor_maintenance_modifer
15% sailors_recovery_speed
yes sea_repair
10% Ship durability
10% Siege ability
-25% Stability cost modifier
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+1 Tolerance of the true Faith
10% Trade efficiency
+0.015 tribal_development_growth
-0.1 Yearly corruption
+1 Yearly horde unity
+2 Yearly papal influence
+1 Yearly prestige
Abilities

Decision

Building

  1. navymanpower_lvl_2
Estates

Casus belli

  1. Coast Invasion