Modifiers

+5 add_age_manpower
-10% Advisor costs
+2 Attrition for enemies
-11% Build cost
-0.5 build_cost_in_colo_nation
15% Cavalry combat ability
10% Cavalry to infantry ratio
-0.2 center_of_trade_upgrade_cost
+1 Colonists
-25% Construction time
-20% Development cost
+2 Diplomatic relations
3,5% Discipline
50% drill_gain_modifier
effect
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
10% Foreign spy detection
-25% Fort maintenance
25% Garrison Size
25% Global tariffs
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
10% global_sailors_modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
15% Improve relations
-0.025/Colonial Inflation reduction
0,05% Institution growth
+0.1 Institution spread
-10% Land attrition
10% Land force limit modifier
-5% Land maintenance modifier
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Legitimacy
-50% Liberty desire from subjects development
10% Local movement speed
50% manpower_recovery_speed
+0.05 Militarization of State
-7,5% Military technology cost
+1 Missionaries
2% Missionary strength
-0.25 missionary_maintenance_cost
+0.05 Monthly Early Prussian Militarized Society
+0.075 Monthly Prussian Militarized Society
+0.1 Monthly Total Prussian Militarized Society
-3% Monthly war exhaustion
20% Morale of armies
Nation
25% National garrison growth
+5000 National manpower modifier
35% National manpower modifier
-1 National unrest
25% Naval force limit modifier
10% Network construction
+1 Possible advisors
20% Reinforce speed
25% Religious unity
-5% shock_damage_received
-33% State maintenance
+2 Tolerance of heathens
-0.25 trade_company_governing_cost
+1 Yearly army tradition
+1 Yearly horde unity
Abilities

Decision

Building

Estates

Casus belli