+2.5 |
add_age_manpower |
+2500 |
add_age_sailors |
-20% |
Advisor costs |
-10% |
Aggressive expansion impact |
+0.25 |
allowed_marine_fraction |
+1 |
Attrition for enemies |
-11% |
Build cost |
-0.5 |
build_cost_in_colo_nation |
20% |
Caravan power |
50% |
Chance of new heir |
50% |
Church power modifier |
+1 |
Colonists |
-10% |
Core-creation cost |
-10% |
Development cost |
+2 |
Diplomatic relations |
+2 |
Diplomatic reputation |
-10% |
Diplomatic technology cost |
+1 |
Diplomats |
3,5% |
Discipline |
|
effect |
yes |
elective_monarchy_dip_buff |
-25% |
Embracement cost |
50% |
Female advisor chance |
-5% |
fire_damage_received |
30% |
Fort defense |
20% |
Global ship repair |
25% |
Global tariffs |
+15 |
global_colonial_growth |
20% |
global_sailors_modifier |
35% |
Goods produced modifier |
+0.25 |
governing_capacity_modifier |
10% |
heavy_ship_power |
-15% |
Idea cost |
20% |
Improve relations |
-0.025/Colonial |
Inflation reduction |
+0.5 |
innovativeness_gain |
+0.15 |
Institution spread |
+1 |
Land leader fire |
-10% |
Land maintenance modifier |
+1 |
Leader(s) without upkeep |
+1 |
Legitimacy |
-50% |
Liberty desire from subjects development |
10% |
manpower_recovery_speed |
+20 |
Maximum absolutism |
+1 |
Merchants |
+1 |
Missionaries |
5% |
Missionary strength |
3% |
Missionary strength vs heretics |
+1 |
monarch_admin_power |
+1 |
monarch_diplomatic_power |
+1 |
monarch_military_power |
15% |
Morale of armies |
10% |
Morale of navies |
|
Nation |
+2500 |
National manpower modifier |
20% |
National manpower modifier |
+2500 |
National sailors modifier |
25% |
National tax modifier |
-2 |
National unrest |
50% |
Naval force limit modifier |
yes |
Permanent casus belli against neighboring heathens and heretics |
+1 |
Possible advisors |
15% |
Production efficiency |
-1 |
promote_culture_cost |
20% |
Provincial trade power modifier |
5% |
Recover army morale speed |
yes |
reduced_dev_malus |
yes |
reduced_stab_impacts |
+0.2 |
reform_progress_growth |
33% |
Reinforce speed |
-25% |
sailor_maintenance_modifer |
-0.33 |
same_culture_advisor_cost |
5% |
Shock damage |
-5% |
shock_damage_received |
-50% |
State maintenance |
-5% |
Technology cost |
10% |
Trade efficiency |
-0.25 |
trade_company_governing_cost |
+1 |
Yearly army tradition |
-0.1 |
Yearly corruption |
+1 |
Yearly prestige |