Modifiers

+0.05 add_age_authority
-5% Administrative technology cost
-35% Advisor costs
-10% Aggressive expansion impact
+0.1 allowed_marine_fraction
20% Artillery combat ability
+1 Attrition for enemies
15% Cavalry combat ability
10% Cavalry to infantry ratio
50% Chance of new heir
50% Church power modifier
20% Colonial range
-25% Core-creation cost
-15% Development cost
+2 Diplomatic relations
6% Discipline
yes elective_monarchy_add_buff
-25% Embracement cost
10% Foreign spy detection
20% Fort defense
10% Galley combat ability
10% Global trade power
+15 global_colonial_growth
+0.25 global_supply_limit_modifier
7,5% Goods produced modifier
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
-0.25 harsh_treatment_cost
10% heavy_ship_power
-27,5% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
22,5% Infantry combat ability
+0.15 Institution spread
15% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
+1 Leader siege
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Legitimacy
+1 Max promoted cultures
+10 Maximum absolutism
+1 Merchants
+1 Missionaries
9% Missionary strength
6% Missionary strength vs heretics
-0.1 missionary_maintenance_cost
-10% Monthly autonomy change
+0.25 monthly_reform_progress_modifier
+1 monthly_splendor
10% Morale of armies
25% National manpower modifier
55% National tax modifier
+1 National unrest
15% Naval force limit modifier
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
7,5% Production efficiency
-20% Province war score cost
30% Siege ability
-5% Technology cost
+0.015 tribal_development_growth
+1 Yearly absolutism
50% Yearly harmony increase
+1 Yearly prestige
+2.5 yearly_army_professionalism
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

Estates

Casus belli