Modifiers

+5 add_age_manpower
+2500 add_age_sailors
-5% Administrative technology cost
-30% Aggressive expansion impact
+0.25 allowed_marine_fraction
25% Artillery combat ability
-10% Artillery cost
+2 Attrition for enemies
-1% Build cost
-0.5 build_cost_in_colo_nation
10% Cavalry combat ability
10% Church power modifier
+1 Colonists
-10% Core-creation cost
-25% Culture conversion cost
-10% Development cost
+0.5 Devotion
-25% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
8,5% Discipline
-0.5 drill_decay_modifier
75% drill_gain_modifier
effect
yes extra_navy tradition_heavy_ships
50% Female advisor chance
35% Fort defense
-50% Fort maintenance
10% Galley combat ability
50% Garrison Size
20% Global ship repair
25% Global tariffs
-10% global_regiment_recruit_speed
35% global_sailors_modifier
-20% global_ship_recruit_speed
+0.5 global_supply_limit_modifier
yes has_galleon
-20% heavy_ship_cost
50% heavy_ship_power
10% Hostile core-creation cost on us
-17,5% Idea cost
10% Imperial authority growth modifier
25% Infantry combat ability
-0.025/Colonial Inflation reduction
+0.15 Institution spread
-1 Interest per annum
-33% Land attrition
5% Land force limit modifier
+1 Land leader shock
7,5% Land maintenance modifier
+2 leader_land_manuever
+1 Legitimacy
-50% Liberty desire from subjects development
50% manpower_recovery_speed
+1 Max promoted cultures
+1 Meritocracy
-7,5% Military technology cost
+1 Missionaries
5% Missionary strength
-0.25 missionary_maintenance_cost
+0.25 Monthly fervor
15% Morale of armies
10% Morale of navies
Nation
25% National garrison growth
+5000 National manpower modifier
35% National manpower modifier
+2500 National sailors modifier
75% Naval force limit modifier
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
200% Prestige from land battles
-10% Province war score cost
15% Recover navy morale speed
45% Reinforce speed
-0.25 reinforce_cost_modifier
+25 relation_with_heretics
25% Religious unity
+1 Republican tradition
-35% sailor_maintenance_modifer
15% Ship durability
-5% shock_damage_received
30% Siege ability
-25% Stability cost modifier
-15% State maintenance
+1 Tolerance of heathens
+1 Tolerance of heretics
+1 Tolerance of the true Faith
10% Trade efficiency
-0.25 trade_company_governing_cost
yes Triple manpower increase in religious wars.
-33% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly horde unity
+2 Yearly papal influence
+1 Yearly prestige
Abilities

Decision

Building

  1. fortress_keep
Estates

Casus belli

  1. Coast Invasion