Modifiers

+5 add_age_manpower
+2500 add_age_sailors
-10% Administrative technology cost
-0.9 admiral_cost
-10% Advisor costs
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
-10% Build cost
7,5% Cavalry combat ability
25% Chance of new heir
-20% Culture conversion cost
-10% Development cost
+2 Diplomatic relations
+1 Diplomatic reputation
-5% Diplomatic technology cost
+1 Diplomats
3,5% Discipline
25% Garrison Size
20% Global ship repair
60% global_sailors_modifier
-50% global_ship_recruit_speed
10% Goods produced modifier
+0.33 governing_capacity_modifier
10% heavy_ship_power
-12,5% Idea cost
15% Improve relations
+0.15 Institution spread
-10% Land attrition
10% Land force limit modifier
+1 Leader(s) without upkeep
+1 Legitimacy
10% manpower_recovery_speed
+1 Max promoted cultures
+20 Maximum absolutism
+1 Merchants
+0.05 Militarization of State
+1 Missionaries
8% Missionary strength
-0.25 missionary_maintenance_cost
+0.05 Monthly Early Prussian Militarized Society
+0.075 Monthly Prussian Militarized Society
+0.1 Monthly Total Prussian Militarized Society
-5,5% Monthly war exhaustion
20% Morale of armies
10% Morale of navies
25% National garrison growth
+5000 National manpower modifier
20% National manpower modifier
+2500 National sailors modifier
-1 National unrest
75% Naval force limit modifier
-0.25 naval_maintenance_modifier
yes Permanent casus belli against neighboring heathens and heretics
15% Production efficiency
-1 promote_culture_cost
20% Provincial trade power modifier
yes reduced_dev_malus
+0.15 reform_progress_growth
15% Religious unity
-25% sailor_maintenance_modifer
50% sailors_recovery_speed
-5% shock_damage_received
10% Siege ability
+1 siege_blockade_progress
-15% State maintenance
-15% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
10% Trade efficiency
-25% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
-0.1 Yearly corruption
+4 Yearly navy tradition decay
+1 Yearly prestige
+0.01 yearly_patriarch_authority
Abilities

Decision

Building

  1. navyforcelimit_lvl_2
Estates

Casus belli

  1. Coast Invasion