Modifiers

-15% Aggressive expansion impact
+0.1 all_estate_loyalty_equilibrium
-11% Build cost
-0.5 build_cost_in_colo_nation
yes Casus belli on overseas
50% Chance of new heir
10% Church power modifier
+1 Colonists
-25% Construction time
-25% Core-creation cost
-20% Cost of reducing war exhaustion
-25% Culture conversion cost
-20% Development cost
+0.5 Devotion
-10% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
-10% Diplomatic technology cost
+1 Diplomats
3,5% Discipline
effect
yes elective_monarchy_dip_buff
50% Female advisor chance
10% Foreign spy detection
20% Fort defense
+2 free_dip_policy
25% Global tariffs
20% Global trade power
+20 global_colonial_growth
-10% global_regiment_recruit_speed
10% global_sailors_modifier
+0.5 global_supply_limit_modifier
7,5% Goods produced modifier
+0.15 governing_capacity_modifier
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-0.75 harsh_treatment_cost
10% Hostile core-creation cost on us
-25% Idea cost
20% Imperial authority growth modifier
+0.1 imperial_mandate
30% Improve relations
15% Infantry combat ability
-0.025/Colonial Inflation reduction
-1 Interest per annum
-33% Land attrition
10% Land force limit modifier
+1 Land leader shock
-10% Land maintenance modifier
+2 leader_land_manuever
+1 Legitimacy
-50% Liberty desire from subjects development
+0.05 loyalty_change_on_revoked
15% manpower_recovery_speed
+1 Max promoted cultures
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
7% Missionary strength
-0.1 missionary_maintenance_cost
-5% Monthly autonomy change
+0.25 Monthly fervor
5% Morale of armies
10% Morale of navies
-0.075 morale_damage_received
Nation
30% National manpower modifier
20% National tax modifier
-2 National unrest
25% Naval force limit modifier
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
+1 power_projection_from_insults
-1% Prestige decay
100% Prestige from land battles
20% Production efficiency
yes reduced_stab_impacts
+0.5 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
25% Religious unity
+0.5 Republican tradition
5% Shock damage
40% Siege ability
-25% Stability cost modifier
-15% State maintenance
+1 Tolerance of heathens
+1 Tolerance of heretics
+1 Tolerance of the true Faith
10% Trade efficiency
-0.15 trade_company_governing_cost
yes Triple manpower increase in religious wars.
+1 Yearly absolutism
-0.1 Yearly corruption
+0.5 Yearly horde unity
+0.1 Yearly inflation reduction
+2 Yearly papal influence
+1 Yearly prestige
Abilities

Decision

  1. dynastie_promoten
Building

Estates

Casus belli

  1. Dynastic Unification War