Modifiers

+0.05 add_age_siege_ability
-10% Administrative technology cost
-0.9 admiral_cost
+0.1 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
12,5% Artillery combat ability
+1 artillery_level_modifier
+1 artillery_levels_available_vs_fort
+0.25 assault_fort_ability
-1 assault_fort_cost_modifier
+1 Attrition for enemies
-11% Build cost
-0.5 build_cost_in_colo_nation
-0.25 build_cost_in_subject_nation
25% Chance of new heir
+1 Colonists
-10% Core-creation cost
-20% Cost of reducing war exhaustion
-20% Culture conversion cost
-0.15 development_cost_modifier
+2 Diplomatic relations
+1 Diplomatic reputation
effect
20% Fort defense
25% Global tariffs
10% Global trade power
+15 global_colonial_growth
60% global_sailors_modifier
-50% global_ship_recruit_speed
17,5% Goods produced modifier
-5% Idea cost
10% Improve relations
7,5% Infantry combat ability
-0.025/Colonial Inflation reduction
-15% Land attrition
+1 Leader siege
+1 Legitimacy
-50% Liberty desire from subjects development
+1 Loot amount
10% manpower_recovery_speed
+1 max_general_siege
+20 Maximum absolutism
yes May raid coasts
+1 Missionaries
15% Missionary strength
-0.5 missionary_maintenance_cost
-5% Monthly autonomy change
30% Morale of armies
17,5% Morale of navies
Nation
10% National manpower modifier
35% National tax modifier
-2 National unrest
75% Naval force limit modifier
+1 Naval leader maneuver
+1 Naval leader shock
-0.25 naval_maintenance_modifier
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
30% Production efficiency
-1 promote_culture_cost
+0.2 reform_progress_growth
15% Religious unity
50% sailors_recovery_speed
-20% Ship costs
5% Shock damage
5% Siege ability
+1 siege_blockade_progress
-15% State maintenance
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
5% Trade efficiency
-0.25 trade_company_governing_cost
+0.05 Yearly inflation reduction
+4 Yearly navy tradition decay
+0.01 yearly_patriarch_authority
Abilities

Decision

Building

  1. navyforcelimit_lvl_2
Estates

Casus belli

  1. Coast Invasion