Modifiers

+15 accept_vassalization_reasons
-10% Administrative technology cost
-15% Advisor costs
-10% Aggressive expansion impact
15% Artillery combat ability
yes can_use_all_projects
22,5% Cavalry combat ability
10% Cavalry to infantry ratio
100% Chance of new heir
-20% Cost of reducing war exhaustion
-70% Culture conversion cost
-10% Development cost
-25% Diplomatic annexation cost
+2 Diplomatic reputation
10,5% Discipline
yes elective_monarchy_add_buff
25% Embargo efficiency
yes extra_navy tradition_light_ships
-10% global_regiment_recruit_speed
15% global_sailors_modifier
+0.25 global_ship_trade_power
+0.5 global_supply_limit_modifier
15% Goods produced modifier
+0.15 governing_capacity_modifier
-0.25 great_project_upgrade_cost
+0.15 harmonization_speed
-10% Idea cost
+0.1 imperial_mandate
10% Improve relations
22,5% Infantry combat ability
-33% Land attrition
+1 Land leader shock
+2 leader_land_manuever
+1 Legitimacy
-20% light_ship_cost
20% light_ship_power
+1 Max promoted cultures
+1 Merchants
+1 Missionaries
7% Missionary strength
-0.1 missionary_maintenance_cost
-10% Monthly autonomy change
10% Morale of armies
40% Morale of navies
40% National manpower modifier
-1 National unrest
-25% Naval attrition
50% Naval force limit modifier
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
100% Prestige from land battles
25% Privateer efficiency
7,5% Production efficiency
+0.33 reform_progress_growth
15% Religious unity
-75% sailor_maintenance_modifer
5% Ship durability
-5% shock_damage_received
40% Siege ability
-15% State maintenance
-5% Technology cost
10% Trade efficiency
20% Transport combat ability
-20% Transport cost
+1 Yearly absolutism
+1 Yearly army tradition
50% Yearly harmony increase
+0.01 yearly_patriarch_authority
-5 Years of separatism
Abilities

  1. Conscript Militia
Decision

  1. monarchie_dec
Building

  1. navymanpower_lvl_2
Estates

Casus belli