Modifiers

-0.05 add_age_fire_damage_received
+2.5 add_age_manpower
-0.15 adm_advisor_cost
-10% Administrative technology cost
-35% Advisor costs
+1 Attrition for enemies
-0.25 build_cost_in_subject_nation
25% Caravan power
22,5% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
yes cheaper_edicts
50% Church power modifier
-25% Core-creation cost
-25% Cost of reducing war exhaustion
-10% Development cost
+2 Diplomatic reputation
50% Female advisor chance
-5% fire_damage_received
50% Foreign spy detection
40% Fort defense
+1 free_adm_policy
20% Global trade power
-10% global_regiment_cost
+0.25 governing_capacity_modifier
+0.15 harmonization_speed
25% Hostile core-creation cost on us
-47,5% Idea cost
+0.1 imperial_mandate
15% Improve relations
7,5% Infantry combat ability
-1 Interest per annum
+1 Land leader shock
+1 Leader(s) without upkeep
+1 Legitimacy
+0.25 manpower_in_true_faith_provinces
+2 Max promoted cultures
+10 Maximum absolutism
-50% Mercenary cost
+1 Merchants
+1 Missionaries
3% Missionary strength
3% Missionary strength vs heretics
-0.25 missionary_maintenance_cost
+0.15 monarch_lifespan
-10% Monthly autonomy change
yes morale_bonus_5_cultures
+2500 National manpower modifier
10% National tax modifier
-2 National unrest
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
100% Prestige from land battles
15% Production efficiency
+0.15 reform_progress_growth
50% Religious unity
-0.25 same_culture_advisor_cost
5% Shock damage
10% Siege ability
-15% State maintenance
-15% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
10% Trade efficiency
25% Trade range
25% Trade steering
yes Triple manpower increase in religious wars.
+1 Yearly army tradition
75% Yearly harmony increase
+1 Yearly prestige
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

Estates

  1. Nationalists
Casus belli