Modifiers

-10% Administrative technology cost
-10% Advisor costs
+0.1 all_estate_loyalty_equilibrium
15% Artillery combat ability
+2 Attrition for enemies
+0.1 backrow_artillery_damage
-10% Build cost
yes can_fabricate_for_vassals
30% Cavalry combat ability
50% Cavalry flanking ability
35% Cavalry to infantry ratio
10% Church power modifier
+1 Colonists
-45% Culture conversion cost
+0.5 Devotion
+2 Diplomatic reputation
+1 Diplomats
6% Discipline
+0.01 diszi_per_prof_level
-0.33 drill_decay_modifier
effect
25% Embargo efficiency
-15% fire_damage_received
33% Foreign spy detection
10% Fort defense
+2 free_dip_policy
+1 global_supply_limit_modifier
7,5% Goods produced modifier
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-5% Idea cost
10% Imperial authority growth modifier
+0.1 imperial_mandate
7,5% Infantry combat ability
-15% Land attrition
5% Land fire damage
+1 Land leader fire
+1 Leader siege
+1 leader_land_manuever
+1 Legitimacy
-10% Liberty desire from subjects development
+10 Liberty desire in subjects
25% Local movement speed
+1 Loot amount
+0.05 loyalty_change_on_revoked
yes May raid coasts
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
16% Missionary strength
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
+0.25 Monthly fervor
17,5% Morale of armies
7,5% Morale of navies
+0.075 morale_damage
-0.075 morale_damage_received
+0.5 movement_speed_onto_off_boat_modifier
-2 National unrest
+1 Naval leader shock
50% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 power_projection_from_insults
33% Privateer efficiency
42,5% Production efficiency
+0.5 rebel_support_efficiency
+0.15 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
40% Religious unity
+0.5 Republican tradition
-20% Ship costs
-25% shock_damage_received
10% Siege ability
-25% Stability cost modifier
-15% State maintenance
-10% Technology cost
+2 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
10% Trade efficiency
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly horde unity
+2 Yearly papal influence
+1 Yearly prestige
+0.01 yearly_patriarch_authority
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion