Modifiers

-0.05 add_age_fire_damage_received
-15% Aggressive expansion impact
15% Artillery combat ability
-25% Autonomy change cooldown
37,5% Cavalry combat ability
-53% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
+0.25 claim_duration
-10% Core-creation cost
+1 Devotion
-10% Diplomatic annexation cost
+1 Diplomatic reputation
7% Discipline
50% Female advisor chance
-5% fire_damage_received
10% Fort defense
7,5% Goods produced modifier
+50 governing_capacity
25% Hostile core-creation cost on us
-25% Idea cost
10% Imperial authority growth modifier
15% Improve relations
22,5% Infantry combat ability
-1 Interest per annum
+1 Land leader shock
+1 Legitimacy
+5 Liberty desire in subjects
+1 Max promoted cultures
+1 Merchants
+1 Meritocracy
+1 Missionaries
4% Missionary strength
-0.25 missionary_maintenance_cost
10% Morale of navies
yes morale_bonus_5_cultures
10% National tax modifier
-2 National unrest
-25% Naval attrition
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
7,5% Production efficiency
25% Razing power gain
yes reduced_dev_malus
50% Religious unity
+1 Republican tradition
5% Ship durability
12,5% Shock damage
10% Siege ability
-15% State maintenance
+1 Tolerance of heathens
+1 Tolerance of heretics
10% Trade efficiency
yes Triple manpower increase in religious wars.
+1 Yearly army tradition
-0.1 Yearly corruption
25% Yearly harmony increase
+1 Yearly horde unity
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

Estates

Casus belli