Modifiers

-43% Advisor costs
-15% Aggressive expansion impact
15% Artillery combat ability
-25% Artillery cost
+2 Attrition for enemies
yes can_fabricate_for_vassals
7,5% Cavalry combat ability
-35% Cavalry cost
25% Chance of new heir
10% Church power modifier
+0.25 claim_duration
-10% Core-creation cost
-25% Culture conversion cost
+0.5 Devotion
-20% Diplomatic annexation cost
+1 Diplomatic reputation
+1 Diplomats
2,5% Discipline
25% Embargo efficiency
33% Foreign spy detection
45% Fort defense
-50% Fort maintenance
50% Garrison Size
+15 global_colonial_growth
+50 governing_capacity
10% Hostile core-creation cost on us
-12,5% Idea cost
10% Imperial authority growth modifier
-15% Infantry cost
+0.15 innovativeness_gain
0,1% Institution growth
-1 Interest per annum
7,5% Land fire damage
20% Land force limit modifier
+1 Leader(s) without upkeep
+1 Legitimacy
+10 Liberty desire in subjects
+0.5 Loot amount
-25% Mercenary cost
5% Mercenary discipline
+0.1 mercenary_manpower
+1 Meritocracy
-5% Military technology cost
+1 Missionaries
7% Missionary strength
-0.5 missionary_maintenance_cost
+0.25 Monthly fervor
-5% Monthly war exhaustion
12,5% Morale of armies
25% National garrison growth
20% National tax modifier
15% Naval force limit modifier
50% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
33% Privateer efficiency
25% Production efficiency
25% Razing power gain
+0.5 rebel_support_efficiency
-25% Reduce inflation cost
yes reduced_dev_malus
+0.33 reform_progress_growth
75% Reinforce speed
-0.25 reinforce_cost_modifier
+1 Republican tradition
5% Shock damage
-5% shock_damage_received
-25% Stability cost modifier
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+1 Tolerance of the true Faith
20% Trade efficiency
-0.1 Yearly corruption
+1 Yearly horde unity
+2 Yearly papal influence
+1 Yearly prestige
Abilities

Decision

  1. diktatur_dec
Building

  1. fortress_keep
Estates

Casus belli