Modifiers

+0.05 add_age_authority
-15% Advisor costs
-10% Aggressive expansion impact
+0.1 allowed_marine_fraction
20% Artillery combat ability
+1 Attrition for enemies
-10% Build cost
15% Cavalry combat ability
10% Cavalry to infantry ratio
50% Chance of new heir
20% Colonial range
-25% Core-creation cost
-15% Development cost
-10% Diplomatic annexation cost
6% Discipline
yes elective_monarchy_add_buff
-25% Embracement cost
10% Foreign spy detection
10% Global trade power
+15 global_colonial_growth
10% global_sailors_modifier
7,5% Goods produced modifier
+0.33 governing_capacity_modifier
+0.15 harmonization_speed
-0.25 harsh_treatment_cost
-27,5% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
15% Infantry combat ability
+0.15 Institution spread
20% Land force limit modifier
+1 Leader(s) without upkeep
+1 Legitimacy
+0.5 Loot amount
+1 Max promoted cultures
+10 Maximum absolutism
-50% Mercenary cost
10% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Merchants
-5% Military technology cost
+1 Missionaries
6% Missionary strength
3% Missionary strength vs heretics
-0.5 missionary_maintenance_cost
-10% Monthly autonomy change
-5% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
+1 monthly_splendor
10% Morale of armies
35% National manpower modifier
55% National tax modifier
+1 National unrest
15% Naval force limit modifier
yes no_prof_loss_for_mercs
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
17,5% Production efficiency
-20% Province war score cost
20% Provincial trade power modifier
yes reduced_dev_malus
30% Siege ability
10% Trade efficiency
+0.015 tribal_development_growth
+1 Yearly absolutism
-0.1 Yearly corruption
50% Yearly harmony increase
+1 Yearly prestige
Abilities

  1. Conscript Militia
Decision

  1. diktatur_dec
Building

Estates

Casus belli