Modifiers

-15% Advisor costs
-10% Aggressive expansion impact
7,5% Artillery combat ability
-11% Build cost
-0.5 build_cost_in_colo_nation
15% Cavalry combat ability
-20% Cavalry cost
10% Cavalry to infantry ratio
100% Chance of new heir
+0.25 claim_duration
20% Colonial range
+1 Colonists
-20% Cost of reducing war exhaustion
+2 Diplomatic relations
+2 Diplomatic reputation
-10% Diplomatic technology cost
+1 Diplomats
effect
yes elective_monarchy_add_buff
yes elective_monarchy_dip_buff
-25% Embracement cost
25% Global tariffs
+15 global_colonial_growth
10% global_sailors_modifier
7,5% Goods produced modifier
+50 governing_capacity
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
-0.25 harsh_treatment_cost
-22,5% Idea cost
+0.1 imperial_mandate
60% Improve relations
-0.025/Colonial Inflation reduction
10% Land force limit modifier
+1 Legitimacy
-50% Liberty desire from subjects development
+5 Liberty desire in subjects
+1 Max promoted cultures
+1 Merchants
+1 Missionaries
6% Missionary strength
3% Missionary strength vs heretics
-0.1 missionary_maintenance_cost
-10% Monthly autonomy change
-2,5% Monthly war exhaustion
+1 monthly_splendor
12,5% Morale of armies
10% Morale of navies
yes morale_bonus_5_cultures
Nation
30% National manpower modifier
15% National tax modifier
-2 National unrest
35% Naval force limit modifier
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
15% Production efficiency
25% Razing power gain
yes reduced_dev_malus
yes reduced_stab_impacts
+0.15 reform_progress_growth
25% Religious unity
5% Shock damage
30% Siege ability
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
-0.25 trade_company_governing_cost
-25% Unjustified demands
+1 Yearly absolutism
75% Yearly harmony increase
+1 Yearly horde unity
+1 Yearly prestige
-3 Years of separatism
Abilities

  1. Conscript Militia
Decision

  1. dynastie_promoten
Building

Estates

Casus belli

  1. Dynastic Unification War