Modifiers

+100 add_age_forcelimit_naval
+2.5 add_age_manpower
+1250 add_age_sailors
+0.5 allowed_marine_fraction
7,5% Artillery combat ability
-50% Autonomy change cooldown
50% Blockade efficiency
7,5% Cavalry combat ability
-33% Construction time
-2,5% Development cost
yes development_cost_over_25
7% Discipline
yes extra_navy tradition_galley
10% Fort defense
15% Galley combat ability
-20% Galley cost
-10% global_regiment_cost
85% global_sailors_modifier
10% Goods produced modifier
-50 governing_capacity
yes has_galleass
50% heavy_ship_cost
7,5% Infantry combat ability
-10% Land attrition
15% Land force limit modifier
50% manpower_recovery_speed
-25% Mercenary cost
2% Missionary strength
-0.25 missionary_maintenance_cost
+6 Monthly fervor
20% Morale of navies
50% National manpower modifier
+2500 National manpower modifier
+1250 National sailors modifier
10% National tax modifier
-25% Naval attrition
+100 Naval force limit
yes Permanent casus belli against neighboring heathens and heretics
-25% sailor_maintenance_modifer
15% sailors_recovery_speed
15% Ship durability
15% Siege ability
+0.15 special_unit_forcelimit
-15% Stability cost modifier
-50% State maintenance
+2 Tolerance of heretics
25% Trade range
+1 Yearly army tradition
Abilities

Decision

Building

  1. navymanpower_lvl_2
Estates

Casus belli