Modifiers

+5 add_age_manpower
-0.9 admiral_cost
-30% Advisor costs
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
-25% Autonomy change cooldown
-20% Build cost
-0.25 build_cost_in_subject_nation
25% Caravan power
25% Chance of new heir
50% Church power modifier
-10% Development cost
-0.15 development_cost_modifier
+2 Diplomatic reputation
-5% Diplomatic technology cost
50% drill_gain_modifier
yes extra_navy tradition_heavy_ships
20% Fort defense
20% Global trade power
85% global_sailors_modifier
-70% global_ship_recruit_speed
+0.33 governing_capacity_modifier
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
15% Hostile core-creation cost on us
-15% Idea cost
+0.15 Institution spread
-1 Interest per annum
+1 Leader(s) without upkeep
50% manpower_recovery_speed
+1 Max promoted cultures
+1 Merchants
-7,5% Military technology cost
+1 Missionaries
8% Missionary strength
3% Missionary strength vs heretics
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
22,5% Morale of armies
+5000 National manpower modifier
35% National manpower modifier
25% National tax modifier
-1 National unrest
75% Naval force limit modifier
-0.25 naval_maintenance_modifier
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
5% Production efficiency
20% Provincial trade power modifier
15% Recover navy morale speed
yes reduced_dev_malus
20% Reinforce speed
-10% sailor_maintenance_modifer
50% sailors_recovery_speed
15% Ship durability
7,5% Shock damage
+1 siege_blockade_progress
-10% Technology cost
25% Trade efficiency
25% Trade range
25% Trade steering
+1 Yearly army tradition
-0.1 Yearly corruption
+0.05 Yearly inflation reduction
+4 Yearly navy tradition decay
+1 Yearly prestige
Abilities

Decision

Building

  1. navyforcelimit_lvl_2
Estates

Casus belli