Modifiers

+0.05 add_age_authority
-10% Advisor costs
-15% Aggressive expansion impact
+0.1 all_estate_loyalty_equilibrium
+1 Colonists
-15% Core-creation cost
+1 Devotion
+2 Diplomatic reputation
+1 Diplomats
2,5% Discipline
effect
10% Foreign spy detection
+2 free_dip_policy
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-17,5% Idea cost
10% Imperial authority growth modifier
+0.05 imperial_authority_value
+0.05 imperial_mandate
45% Improve relations
0,05% Institution growth
+0.1 Institution spread
5% Land force limit modifier
-5% Land maintenance modifier
+1 Legitimacy
+1 Loot amount
+0.05 loyalty_change_on_revoked
+2 Max promoted cultures
+10 Maximum absolutism
yes May raid coasts
+0.25 Meritocracy
+1 Missionaries
7% Missionary strength
+1 monarch_military_power
-2,5% Monthly war exhaustion
+3 monthly_splendor
12,5% Morale of armies
7,5% Morale of navies
yes morale_bonus_5_cultures
-0.075 morale_damage_received
10% National manpower modifier
20% National tax modifier
+1 National unrest
15% Naval force limit modifier
+1 Naval leader shock
10% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
+1 power_projection_from_insults
-1% Prestige decay
10% Production efficiency
+0.15 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
25% Religious unity
+0.5 Republican tradition
-20% Ship costs
10% Siege ability
+3 Tolerance of heathens
+3 Tolerance of heretics
-25% Unjustified demands
+1 Yearly absolutism
25% Yearly harmony increase
+0.5 Yearly horde unity
+1 Yearly prestige
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

Estates

Casus belli

  1. Coast Invasion