Modifiers

+15 accept_vassalization_reasons
+2.5 add_age_manpower
+1250 add_age_sailors
+0.5 allowed_marine_fraction
7,5% Artillery combat ability
+1 Attrition for enemies
-50% Autonomy change cooldown
yes can_use_all_projects
yes Casus belli on overseas
15% Cavalry combat ability
10% Cavalry to infantry ratio
20% Colonial range
+1 Colonists
-33% Construction time
-15% Core-creation cost
-25% Cost of reducing war exhaustion
-50% Culture conversion cost
-12,5% Development cost
yes development_cost_over_25
-25% Diplomatic annexation cost
+2 Diplomatic reputation
effect
-25% Embracement cost
50% Foreign spy detection
20% Fort defense
20% Global trade power
+20 global_colonial_growth
-20% global_regiment_cost
50% global_sailors_modifier
10% Goods produced modifier
-50 governing_capacity
+0.15 governing_capacity_modifier
-0.25 great_project_upgrade_cost
-0.75 harsh_treatment_cost
25% Hostile core-creation cost on us
-7,5% Idea cost
-10% Land attrition
15% Land force limit modifier
+1 leader_land_manuever
+1 Legitimacy
+0.25 manpower_in_true_faith_provinces
50% manpower_recovery_speed
+10 Maximum absolutism
-25% Mercenary cost
+1 Merchants
+1 Missionaries
4% Missionary strength
3% Missionary strength vs heretics
-0.25 missionary_maintenance_cost
+1 monthly_splendor
75% National manpower modifier
+2500 National manpower modifier
+1250 National sailors modifier
25% National tax modifier
-1 National unrest
yes Permanent casus belli against neighboring heathens and heretics
100% Prestige from land battles
+0.33 reform_progress_growth
25% Religious unity
-0.25 same_culture_advisor_cost
-5% shock_damage_received
+0.15 special_unit_forcelimit
-50% State maintenance
+2 Tolerance of heathens
-0.15 trade_company_governing_cost
+1 Yearly horde unity
+1 Yearly prestige
-5 Years of separatism
Abilities

Decision

Building

Estates

  1. Nationalists
Casus belli