-33% |
Advisor costs |
yes |
Allows recruitment of explorers & conquistadors |
+1 |
Colonists |
|
effect |
yes |
extra_navy tradition_heavy_ships |
25% |
global_sailors_modifier |
-20% |
global_ship_recruit_speed |
10% |
Goods produced modifier |
yes |
has_galleon |
-20% |
heavy_ship_cost |
30% |
heavy_ship_power |
+0.15 |
innovativeness_gain |
0,1% |
Institution growth |
+1 |
Leader(s) without upkeep |
+1 |
max_admiral_fire |
+1 |
max_admiral_maneuver |
+1 |
max_admiral_shock |
+5 |
max_flagships |
-25% |
Mercenary cost |
-5% |
Monthly war exhaustion |
25% |
Naval force limit modifier |
+1 |
Naval leader fire |
+1 |
Naval leader shock |
-0.1 |
naval_morale_damage_received |
+1 |
Possible advisors |
-1% |
Prestige decay |
100% |
Privateer efficiency |
15% |
Recover navy morale speed |
-25% |
Reduce inflation cost |
+0.33 |
reform_progress_growth |
+1 |
Republican tradition |
-10% |
sailor_maintenance_modifer |
yes |
sea_repair |
15% |
Ship durability |
+1 |
Yearly prestige |