Modifiers

+0.05 add_age_authority
+0.1 all_estate_loyalty_equilibrium
+1 Colonists
-15% Core-creation cost
-10% Development cost
+1 Devotion
+2 Diplomatic reputation
+1 Diplomats
6% Discipline
effect
50% Foreign spy detection
10% Fort defense
+2 free_dip_policy
10% Global trade power
-0.25 great_project_upgrade_cost
-0.25 great_project_upgrade_time
-7,5% Idea cost
10% Imperial authority growth modifier
+0.05 imperial_authority_value
+0.05 imperial_mandate
15% Improve relations
+0.1 Institution spread in true faith provinces
-1 Interest per annum
5% Land force limit modifier
+1 Legitimacy
+5 Liberty desire in subjects
+1 Loot amount
+0.05 loyalty_change_on_revoked
+0.25 manpower_in_true_faith_provinces
+10 Maximum absolutism
yes May raid coasts
+1 Merchants
+0.25 Meritocracy
+1 Missionaries
4% Missionary strength
-2,5% Monthly war exhaustion
7,5% Morale of armies
7,5% Morale of navies
-0.075 morale_damage_received
10% National manpower modifier
30% National tax modifier
+1 National unrest
15% Naval force limit modifier
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 power_projection_from_insults
-1% Prestige decay
10% Production efficiency
+0.15 reform_progress_growth
+10 relation_with_same_culture_group
+10 relation_with_same_religion
+0.5 Republican tradition
-0.25 same_culture_advisor_cost
-20% Ship costs
25% Siege ability
+2 Tolerance of the true Faith
-25% Unjustified demands
+1 Yearly absolutism
+0.5 Yearly horde unity
+0.05 Yearly inflation reduction
+1 Yearly prestige
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion