Modifiers

+5 add_age_manpower
-10% Advisor costs
-15% Aggressive expansion impact
-11% Build cost
-0.5 build_cost_in_colo_nation
-0.2 center_of_trade_upgrade_cost
+1 Colonists
-25% Construction time
-10% Core-creation cost
-20% Development cost
+1 Devotion
-10% Diplomatic annexation cost
+2 Diplomatic relations
50% drill_gain_modifier
effect
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
10% Foreign spy detection
-25% Fort maintenance
25% Global tariffs
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
10% global_sailors_modifier
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
10% Hostile core-creation cost on us
-7,5% Idea cost
10% Imperial authority growth modifier
15% Improve relations
-0.025/Colonial Inflation reduction
0,05% Institution growth
+0.1 Institution spread
-1 Interest per annum
-15% Land attrition
-5% Land maintenance modifier
+1 Legitimacy
-50% Liberty desire from subjects development
10% Local movement speed
50% manpower_recovery_speed
+1 Meritocracy
-7,5% Military technology cost
+1 Missionaries
3% Missionary strength
27,5% Morale of armies
Nation
50% National manpower modifier
+5000 National manpower modifier
-1 National unrest
25% Naval force limit modifier
10% Network construction
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
10% Production efficiency
20% Reinforce speed
+1 Republican tradition
-33% State maintenance
+1 Tolerance of heathens
+1 Tolerance of heretics
10% Trade efficiency
-0.25 trade_company_governing_cost
+1 Yearly army tradition
-0.1 Yearly corruption
+1 Yearly horde unity
Abilities

Decision

Building

Estates

Casus belli