Modifiers

-63% Advisor costs
-15% Aggressive expansion impact
-25% Autonomy change cooldown
-20% Build cost
-0.25 build_cost_in_subject_nation
25% Chance of new heir
50% Church power modifier
-10% Development cost
-0.15 development_cost_modifier
-15% Diplomatic annexation cost
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
yes extra_navy tradition_heavy_ships
20% Fort defense
35% global_sailors_modifier
-20% global_ship_recruit_speed
+0.33 governing_capacity_modifier
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
15% Hostile core-creation cost on us
-15% Idea cost
+0.15 innovativeness_gain
0,1% Institution growth
+0.15 Institution spread
-1 Interest per annum
5% Land force limit modifier
+1 Leader(s) without upkeep
+1 Max promoted cultures
-25% Mercenary cost
+1 Missionaries
8% Missionary strength
3% Missionary strength vs heretics
-0.25 missionary_maintenance_cost
-5% Monthly autonomy change
-5% Monthly war exhaustion
7,5% Morale of armies
10% National manpower modifier
25% National tax modifier
-1 National unrest
25% Naval force limit modifier
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
5% Production efficiency
-10% Province war score cost
20% Provincial trade power modifier
15% Recover navy morale speed
-25% Reduce inflation cost
yes reduced_dev_malus
+0.33 reform_progress_growth
+25 relation_with_heretics
-10% sailor_maintenance_modifer
15% Ship durability
7,5% Shock damage
-10% Technology cost
15% Trade efficiency
-33% Unjustified demands
+1 Yearly absolutism
-0.1 Yearly corruption
+0.05 Yearly inflation reduction
+1 Yearly prestige
Abilities

Decision

Building

  1. navyforcelimit_lvl_2
Estates

Casus belli