Modifiers

+2.5 add_age_manpower
+1250 add_age_sailors
-5% Administrative technology cost
-10% Advisor costs
-15% Aggressive expansion impact
+0.1 allowed_marine_fraction
5% Artillery combat ability
-15% Artillery cost
+1 Attrition for enemies
-75% Autonomy change cooldown
15% Cavalry combat ability
-35% Cavalry cost
50% Chance of new heir
+0.25 claim_duration
+1 Colonists
-33% Construction time
-10% Core-creation cost
-12,5% Development cost
yes development_cost_over_25
+2 Diplomatic relations
+2 Diplomatic reputation
-5% Diplomatic technology cost
effect
10% Fort defense
10% Galley combat ability
10% Global trade power
+15 global_colonial_growth
10% Goods produced modifier
-50 governing_capacity
10% heavy_ship_power
15% Hostile core-creation cost on us
-10% Idea cost
7,5% Infantry combat ability
-15% Infantry cost
+0.15 Institution spread
-1 Interest per annum
-15% Land attrition
7,5% Land fire damage
15% Land force limit modifier
+5 Liberty desire in subjects
+1 Loot amount
+1 Max promoted cultures
yes May raid coasts
+1 Missionaries
25% Missionary strength
-0.25 missionary_maintenance_cost
+1 monarch_military_power
+3 monthly_splendor
30% Morale of armies
7,5% Morale of navies
+2500 National manpower modifier
15% National manpower modifier
+1250 National sailors modifier
60% National tax modifier
-1 National unrest
15% Naval force limit modifier
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
35% Production efficiency
25% Razing power gain
yes reduced_dev_malus
+0.15 reform_progress_growth
50% Reinforce speed
-0.25 reinforce_cost_modifier
-20% Ship costs
12,5% Shock damage
-50% State maintenance
-10% Technology cost
+2 Tolerance of the true Faith
+1 Yearly army tradition
+1 Yearly horde unity
+1 Yearly prestige
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion