Modifiers

-10% Aggressive expansion impact
+1 Attrition for enemies
-30% Build cost
-0.25 build_cost_in_subject_nation
7,5% Cavalry combat ability
-20% Cavalry cost
-0.2 center_of_trade_upgrade_cost
25% Chance of new heir
+0.25 claim_duration
+1 Colonists
-25% Construction time
-20% Development cost
-0.15 development_cost_modifier
+0.5 Devotion
+2 Diplomatic relations
+1 Diplomatic reputation
10,5% Discipline
effect
-1 expand_administration_cost
-0.5 expand_infrastructure_cost_modifier
-7,5% fire_damage_received
20% Fort defense
-25% Fort maintenance
+1 global_allowed_num_of_buildings
+1 global_allowed_num_of_manufactories
+15 global_colonial_growth
+50 governing_capacity
-0.5 great_project_upgrade_cost
-0.5 great_project_upgrade_time
-5% Idea cost
+0.5 innovativeness_gain
+1 Legitimacy
-10% Liberty desire from subjects development
+5 Liberty desire in subjects
10% Local movement speed
+1 Loot amount
yes May raid coasts
+1 Missionaries
19% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
-10% Monthly autonomy change
+6 Monthly fervor
17,5% Morale of armies
7,5% Morale of navies
10% National manpower modifier
30% National tax modifier
-1 National unrest
+1 Naval leader shock
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
40% Production efficiency
25% Razing power gain
yes reduced_dev_malus
10% Reinforce speed
+0.5 Republican tradition
-20% Ship costs
5% Shock damage
15% Siege ability
-15% Stability cost modifier
-33% State maintenance
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
20% Trade efficiency
25% Trade range
-25% Wartaxes cost
+1 Yearly horde unity
+0.05 Yearly inflation reduction
+2.5 yearly_army_professionalism
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion