Modifiers

-10% Advisor costs
-15% Aggressive expansion impact
+0.5 allowed_marine_fraction
-10% Artillery cost
25% Chance of new heir
15% Church power modifier
+1 Colonists
+1 Devotion
+2 Diplomatic reputation
-5% Diplomatic technology cost
+1 Diplomats
effect
-0.25 enforce_religion_cost
-10% global_regiment_cost
50% global_sailors_modifier
+0.25 global_supply_limit_modifier
-17,5% Idea cost
30% Improve relations
-10% Land attrition
15% Land force limit modifier
+1 Land leader fire
+1 Land leader shock
+1 Leader siege
+1 Leader(s) without upkeep
+1 leader_land_manuever
+1 Loot amount
50% manpower_recovery_speed
+1 Max promoted cultures
yes May raid coasts
-25% Mercenary cost
+1 Missionaries
10% Missionary strength
-0.25 missionary_maintenance_cost
+1 monarch_military_power
+1 Monthly fervor
-5,5% Monthly war exhaustion
+3 monthly_splendor
15% Morale of armies
7,5% Morale of navies
yes morale_bonus_5_cultures
60% National manpower modifier
10% National tax modifier
-1 National unrest
+1 Naval leader fire
+1 Naval leader maneuver
+1 Naval leader shock
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
10% Production efficiency
+0.15 reform_progress_growth
25% Religious unity
-20% Ship costs
7,5% Shock damage
10% Siege ability
+0.15 special_unit_forcelimit
-5% Technology cost
+3 Tolerance of heathens
+3 Tolerance of heretics
-50% Unjustified demands
-0.15 warscore_cost_vs_other_religion
+1 Yearly absolutism
25% Yearly harmony increase
+1 Yearly papal influence
+1 Yearly prestige
+2.5 yearly_army_professionalism
-10 Years of separatism
Abilities

  1. Clerical Congress
Decision

  1. hire_advisor
Building

Estates

Casus belli

  1. Coast Invasion