Modifiers

+100 add_age_forcelimit_naval
+2.5 add_age_manpower
+1250 add_age_sailors
-0.9 admiral_cost
-10% Advisor costs
+0.5 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
+2 Attrition for enemies
-50% Autonomy change cooldown
50% Blockade efficiency
yes Casus belli on overseas
15% Cavalry combat ability
10% Cavalry to infantry ratio
50% Chance of new heir
+1 Colonists
-33% Construction time
-15% Core-creation cost
-12,5% Development cost
yes development_cost_over_25
effect
yes extra_navy tradition_galley
10% Foreign spy detection
10% Fort defense
15% Galley combat ability
-20% Galley cost
20% Global trade power
+20 global_colonial_growth
-10% global_regiment_cost
150% global_sailors_modifier
-50% global_ship_recruit_speed
10% Goods produced modifier
-50 governing_capacity
+0.15 governing_capacity_modifier
-0.75 harsh_treatment_cost
yes has_galleass
50% heavy_ship_cost
15% Improve relations
7,5% Infantry combat ability
0,05% Institution growth
+0.1 Institution spread
-10% Land attrition
15% Land force limit modifier
-5% Land maintenance modifier
+1 leader_land_manuever
+1 Legitimacy
50% manpower_recovery_speed
-25% Mercenary cost
+1 Merchants
+1 Missionaries
4% Missionary strength
-0.1 missionary_maintenance_cost
5% Morale of armies
10% Morale of navies
75% National manpower modifier
+2500 National manpower modifier
+1250 National sailors modifier
10% National tax modifier
-1 National unrest
+100 Naval force limit
50% Naval force limit modifier
-0.25 naval_maintenance_modifier
10% Network construction
+1 Possible advisors
25% Religious unity
-25% sailor_maintenance_modifer
65% sailors_recovery_speed
10% Ship durability
+1 siege_blockade_progress
+0.15 special_unit_forcelimit
-50% State maintenance
-5% Technology cost
+2 Tolerance of heathens
-0.15 trade_company_governing_cost
+1 Yearly horde unity
+4 Yearly navy tradition decay
Abilities

Decision

Building

  1. navymanpower_lvl_2
Estates

Casus belli