Modifiers

-25% Aggressive expansion impact
7,5% Artillery combat ability
-10% Build cost
-0.25 build_cost_in_subject_nation
15% Cavalry combat ability
-20% Cavalry cost
50% Chance of new heir
+0.25 claim_duration
+1 Colonists
-10% Development cost
-0.15 development_cost_modifier
-15% Diplomatic annexation cost
+2 Diplomatic relations
+1 Diplomatic reputation
-10% Diplomatic technology cost
+1 Diplomats
10,5% Discipline
effect
yes elective_monarchy_dip_buff
50% Foreign spy detection
30% Fort defense
+50 governing_capacity
-12,5% Idea cost
20% Improve relations
7,5% Infantry combat ability
+0.5 innovativeness_gain
5% Land force limit modifier
+1 Leader(s) without upkeep
+1 Legitimacy
+5 Liberty desire in subjects
+1 Loot amount
+0.25 manpower_in_true_faith_provinces
yes May raid coasts
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Missionaries
10% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
-5% Monthly autonomy change
+6 Monthly fervor
-5% Monthly war exhaustion
12,5% Morale of armies
17,5% Morale of navies
20% National tax modifier
-2 National unrest
-25% Naval attrition
+1 Naval leader shock
yes no_prof_loss_for_mercs
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
15% Production efficiency
-10% Province war score cost
25% Razing power gain
yes reduced_dev_malus
yes reduced_stab_impacts
+25 relation_with_heretics
-0.25 same_culture_advisor_cost
-20% Ship costs
5% Ship durability
5% Shock damage
15% Siege ability
-15% Stability cost modifier
-5% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
5% Trade efficiency
25% Trade range
-33% Unjustified demands
+1 Yearly absolutism
+1 Yearly army tradition
+1 Yearly horde unity
+0.05 Yearly inflation reduction
+1 Yearly prestige
Abilities

Decision

  1. dynastie_promoten
Building

Estates

Casus belli

  1. Dynastic Unification War