Modifiers

+0.05 add_age_authority
+5 add_age_manpower
-0.9 admiral_cost
+0.25 allowed_marine_fraction
yes Allows recruitment of explorers & conquistadors
-25% Autonomy change cooldown
-10% Build cost
-0.25 build_cost_in_subject_nation
50% Chance of new heir
-15% Core-creation cost
-10% Development cost
-0.15 development_cost_modifier
+2 Diplomatic relations
9,5% Discipline
50% drill_gain_modifier
yes extra_navy tradition_heavy_ships
90% global_sailors_modifier
-70% global_ship_recruit_speed
yes has_galleon
-20% heavy_ship_cost
30% heavy_ship_power
15% Hostile core-creation cost on us
-7,5% Idea cost
+0.05 imperial_authority_value
+0.05 imperial_mandate
15% Improve relations
7,5% Infantry combat ability
-1 Interest per annum
5% Land force limit modifier
+1 Legitimacy
50% manpower_recovery_speed
+2 Max promoted cultures
+10 Maximum absolutism
-7,5% Military technology cost
+1 Missionaries
11% Missionary strength
-0.25 missionary_maintenance_cost
+1 monarch_diplomatic_power
-5% Monthly autonomy change
+6 Monthly fervor
15% Morale of armies
yes morale_bonus_5_cultures
+5000 National manpower modifier
40% National manpower modifier
25% National tax modifier
-2 National unrest
90% Naval force limit modifier
-0.25 naval_maintenance_modifier
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
-1% Prestige decay
5% Production efficiency
15% Recover navy morale speed
20% Reinforce speed
25% Religious unity
-10% sailor_maintenance_modifer
50% sailors_recovery_speed
15% Ship durability
7,5% Shock damage
15% Siege ability
+1 siege_blockade_progress
-15% Stability cost modifier
-5% Technology cost
+3 Tolerance of heathens
+3 Tolerance of heretics
20% Trade efficiency
25% Trade range
+1 Yearly army tradition
25% Yearly harmony increase
+0.05 Yearly inflation reduction
+4 Yearly navy tradition decay
+2.5 yearly_army_professionalism
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

  1. navyforcelimit_lvl_2
Estates

Casus belli