-48% |
Advisor costs |
-15% |
Artillery cost |
-15% |
Cavalry cost |
-10% |
Development cost |
+2 |
Diplomatic relations |
50% |
Foreign spy detection |
10% |
Fort defense |
10% |
Goods produced modifier |
+0.15 |
governing_capacity_modifier |
+0.15 |
harmonization_speed |
-17,5% |
Idea cost |
+0.1 |
imperial_mandate |
-15% |
Infantry cost |
+0.15 |
innovativeness_gain |
0,1% |
Institution growth |
-1 |
Interest per annum |
7,5% |
Land fire damage |
15% |
Land force limit modifier |
+1 |
Leader(s) without upkeep |
+1 |
Legitimacy |
+0.25 |
manpower_in_true_faith_provinces |
10% |
manpower_recovery_speed |
+1 |
Max promoted cultures |
+20 |
Maximum absolutism |
-25% |
Mercenary cost |
-10% |
Monthly autonomy change |
-5% |
Monthly war exhaustion |
15% |
Morale of armies |
-2 |
National unrest |
15% |
Naval force limit modifier |
yes |
Permanent casus belli against neighboring heathens and heretics |
+1 |
Possible advisors |
-1% |
Prestige decay |
-1 |
promote_culture_cost |
-25% |
Reduce inflation cost |
+0.2 |
reform_progress_growth |
50% |
Reinforce speed |
-0.25 |
reinforce_cost_modifier |
-0.25 |
same_culture_advisor_cost |
10% |
Siege ability |
50% |
Yearly harmony increase |
+1 |
Yearly prestige |