+2.5 |
add_age_manpower |
+1250 |
add_age_sailors |
-33% |
Advisor costs |
-50% |
Autonomy change cooldown |
-33% |
Construction time |
-2,5% |
Development cost |
yes |
development_cost_over_25 |
yes |
extra_navy tradition_heavy_ships |
10% |
Fort defense |
25% |
global_sailors_modifier |
-20% |
global_ship_recruit_speed |
10% |
Goods produced modifier |
-50 |
governing_capacity |
yes |
has_galleon |
-20% |
heavy_ship_cost |
30% |
heavy_ship_power |
+0.15 |
innovativeness_gain |
0,1% |
Institution growth |
+1 |
Leader(s) without upkeep |
-25% |
Mercenary cost |
-5% |
Monthly war exhaustion |
+2500 |
National manpower modifier |
+1250 |
National sailors modifier |
10% |
National tax modifier |
25% |
Naval force limit modifier |
+1 |
Possible advisors |
-1% |
Prestige decay |
15% |
Recover navy morale speed |
-25% |
Reduce inflation cost |
+0.33 |
reform_progress_growth |
-10% |
sailor_maintenance_modifer |
15% |
Ship durability |
-50% |
State maintenance |