Modifiers

-0.05 add_age_fire_damage_received
+2.5 add_age_manpower
-15% Advisor costs
+1 Attrition for enemies
22,5% Cavalry combat ability
-33% Cavalry cost
100% Cavalry flanking ability
25% Cavalry to infantry ratio
-45% Cost of reducing war exhaustion
+2 Diplomatic reputation
50% Female advisor chance
-10% fire_damage_received
20% Fort defense
-10% global_regiment_cost
7,5% Goods produced modifier
+0.15 governing_capacity_modifier
+0.15 harmonization_speed
25% Hostile core-creation cost on us
-32,5% Idea cost
+0.1 imperial_mandate
25% Improve relations
7,5% Infantry combat ability
+1 Land leader fire
+1 Land leader shock
-10% Land maintenance modifier
+1 Legitimacy
+2 Max promoted cultures
+10 Maximum absolutism
+1 Merchants
+1 Missionaries
4% Missionary strength
-0.1 missionary_maintenance_cost
-10% Monthly autonomy change
12,5% Morale of armies
10% Morale of navies
yes morale_bonus_5_cultures
+2500 National manpower modifier
-2 National unrest
+1 Naval leader maneuver
yes Permanent casus belli against neighboring heathens and heretics
+1 Possible advisors
-1% Prestige decay
100% Prestige from land battles
15% Production efficiency
5% Recover army morale speed
+0.15 reform_progress_growth
33% Reinforce speed
50% Religious unity
5% Shock damage
-5% shock_damage_received
10% Siege ability
-15% State maintenance
-10% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
+2 Tolerance of the true Faith
yes Triple manpower increase in religious wars.
+1 Yearly army tradition
75% Yearly harmony increase
+1 Yearly prestige
-10 Years of separatism
Abilities

Decision

  1. hire_advisor
Building

Estates

  1. Nationalists
Casus belli