Modifiers

-10% Aggressive expansion impact
+1 Attrition for enemies
-10% Build cost
-0.25 build_cost_in_subject_nation
7,5% Cavalry combat ability
-20% Cavalry cost
75% Chance of new heir
+0.25 claim_duration
+1 Colonists
-15% Development cost
-0.15 development_cost_modifier
+1 Diplomatic reputation
7% Discipline
effect
-7,5% fire_damage_received
20% Fort defense
+15 global_colonial_growth
15% global_sailors_modifier
+50 governing_capacity
-15% Idea cost
7,5% Infantry combat ability
+0.5 innovativeness_gain
+0.25 Institution spread
+1 Leader(s) without upkeep
+1 Legitimacy
+5 Liberty desire in subjects
+1 Loot amount
yes May raid coasts
-50% Mercenary cost
5% Mercenary discipline
-75% Mercenary maintenance
+1 mercenary_manpower
+1 Missionaries
16% Missionary strength
-0.1 missionary_maintenance_cost
+1 monarch_admin_power
+1 monarch_diplomatic_power
+1 monarch_military_power
-5% Monthly autonomy change
+6 Monthly fervor
-5% Monthly war exhaustion
+0.25 monthly_reform_progress_modifier
22,5% Morale of armies
7,5% Morale of navies
40% National manpower modifier
30% National tax modifier
-2 National unrest
+1 Naval leader shock
yes no_prof_loss_for_mercs
+3 Number of Possible Development Provinces
yes Permanent casus belli against neighboring heathens and heretics
30% Production efficiency
-20% Province war score cost
25% Razing power gain
yes reduced_dev_malus
10% Reinforce speed
-20% Ship costs
5% Shock damage
15% Siege ability
-15% Stability cost modifier
-10% Technology cost
+1 Tolerance of heathens
+1 Tolerance of heretics
5% Trade efficiency
25% Trade range
+0.015 tribal_development_growth
-25% Wartaxes cost
+1 Yearly horde unity
+0.05 Yearly inflation reduction
Abilities

Decision

Building

Estates

Casus belli

  1. Coast Invasion